Comments

Log in with itch.io to leave a comment.

Love the aesthetics and music! I love your idea of giving your adorable pet so much unadorable pressure in this adorable environment with adorable music, I enjoyed this contrast. I would like to see even more pressure, I mean level difficulty on player, because blobfish survives not only because of outside pressure but also inner pressure, right? (According to my middle school science class so I could be wrong) Balancing the pressure could be a further step in making this game more challenging. 

Some bug feedback —— the resolution is bigger than my screen even when it’s in fullscreen on my computer, but maybe it’s webgl’s fault, maybe. Dumb webgl. The hit boxes are not that accurate. 

I love your art and concept for this game! I think the idea of putting pressure on your virtual pet is a very different but interesting approach. For suggestion I think the game goes too slow, and sometimes I don't feel like my inputs have any affect to the game. I think if you add some more instant inputs it would work better!

I appreciate the creativity of the premise here. Most virtual pet games are all about coddling your little buddy with love and affection, so piling on various stressful chores and nerve-wracking activities is an adorable twist. The colorful illustrations and animations create a pleasant atmosphere (so it feels less like I'm torturing this thing with work and more like I'm helping him along). Just a few points to note: if finding each of the relevant objects is meant to be a big part of the game, I think it could be a little more involved. Having to investigate the room is a good idea, so I think it could be given a little more depth by allowing the player to explore the space a little more, moving couch cushions and opening drawers 'n such. It also appears that the aspect ratio is a bit mismatched from the game, the UI elements seem to extend past the border. The pressure decreases so slowly that it hasn't depleted in the time I've spent writing this, so I think making it a little faster could've kept players involved a bit more. Last (and least), I'm a little confused about the Blobfish's relationship with Lady Blobfish. It says they're going on a blind date, but the only way to date her is to click on the massive portrait of her we've got in the house. Overall, I think the presentation is strong, but a future version could be improved with a smidge more mechanical depth. Nice work!

I absolutely love the art and the music for this! It's very cute!
I also think the way you unlock ways to pressure your blobfish was pretty neat. I do think it'd be nice if the game was a little bit more difficult though because all of the buttons can be spammed and the blobfish's health doesn't go down super quickly, so I feel like I wasn't ever worried that my blobfish was going to die. Despite all this I think this is still a nice concept and well made!( especially the little animations the blobfish has!)